Ada's GameDev portfolio
Untitled truck game
Simple game where you plan optimal routes for delivery trucks based on customer needs.
Defining roads as paths inside Blender.
Untitled castle game

Experimental raymarching renderer for Bevy.
Performance
AMD FidelityFX Super Resolution 1.0 provides a nice boost to FPS.
Even with FSR, the renderer still struggles when there are too many objects.
BVH lookup was implemented to limit the amount of raymarched objects per ray.
This provided a solid FPS increase.
Now we can have many towers :)
Visuals
The sky simulates rayleigh scattering, inspired by this video.
The water is still work-in-progress.Pressure
Cute game my fiancé and I made for Ludum Dare 50
Other stuff
Oh and I also draw sometimes: